1️⃣ Create Unity Project
- 2023.2.0f1 +
- switching to Android or Ios Platform
2️⃣ Install the packages
- ARFoundation / ARCore / ARKit 5.1.5v
- Universal RP 16.0.4v
3️⃣ Setting up Project Settings
-
for Android
Auto Graphics API |
Disable |
Graphics APIs |
Remove all, |
leaving only the 'OpenGLES3’ |
|
Minimum API Level |
Android 8.0 ‘Oreo’ (API level 26) |
Target Architectures |
Enable ‘Arm64’ only |
Strip Engine Code |
Disable |
XR Plug-in Management |
Enable ‘Google ARCore’ |
-
for Ios
Strip Engine Code |
Disable |
XR Plug-in Management |
Enable ‘Apple ARKit’ |
4️⃣ Import AIRAR-CM package
- Use the latest version is recommended
5️⃣ Setting Up URP
- In the Default Render Pipeline value of the Graphics option
Drag and drop 'Assets\AIRAR_CM\Rendering\New Universal Render Pipeline Asset.asset' file
- In the Render Pipeline Asset value of the Quality option
Drag and drop 'Assets\AIRAR_CM\Rendering\New Universal Render Pipeline Asset.asset' file
💡 The urp asset is free to create and modify as needed!